Textbooks I have worked on


Learning Mobile Application & Game Development with Corona SDK introduces programming concepts in an incremental, pedagogically friendly method. Additional topics include:  how to identify the needs and create the user interface for apps, provide opportunities for students to collaborate on the projects, conduct research in the mobile industry,  provide opportunities to exercise critical thinking skills, learn responsibilities as digital citizens, and gain additional technology skills.

This textbook is designed to teach programming skills and meet curriculum requirements as proposed by the Texas Education Agency 9/2012 update, section 126.39 (T.E.A. §126.39).  Of course, the textbook isn’t exclusively intended for just Texas high school students. The textbook is written in a way that will hopefully make the book accessible to anyone who would like to learn to create mobile applications but has limited or no previous programming experience.

As an added bonus, Learning Mobile Application & Game Development with Corona eTextbook includes an appendix on the new Corona Certified Developer Exam.  All topics on the exam are covered in the eTextbook.

Roller Ball Covers the full pipeline of game development using the Unity 3D game engine.  In this second textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling with 3DS Max, to texturing with Photoshop, and developing the game in Unity 3D, finally publishing for iOS, Android, Blackberry, and Windows 8 mobile devices.

In this textbook, you will learn to make a rollerball/labyrinth style game.  Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  This textbook builds upon the knowledge gained from the previous Game Development Fundamentals Pipeline textbook and continues the developmental process in creating a slightly more complex game.

Plinko Covers the full pipeline of game development using the Unity 3D game engine.  In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.

In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game.  Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.

Corona SDK allows the mobile app and game developer to create for multiple platforms at the same time.  With the ability to develop for Apple iOS and Google Android, you can turn your idea into the next best selling app! Create apps in less time for multiple markets and mobile devices without tedious rewriting. Includes multiple app examples and how to make top-down and tower defense games!  Mobile App Development with Corona: Getting Started is designed to be used as a guide to learn mobile app and game development on your own.

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